Useful stuff w. 27
Hello. I’m changing language here from now on, since mostly everything I write in my work is in english it seems like a better fit. Enjoy.
- Why WSJ Mobile App Gets ** Customer Reviews (Jakob Nielsen’s Alertbox)
- Nice article on workflow of an iPhone app. But why have these startup screens at all? Let people have an article or two before prompting to sign-up or login, and prove why they should pay for the subscription.
- Creating Meaningful Site Search by Challenging Assumptions » Usability, UX » Design Festival
- Good article on in-site searches. Much of which I implemented in a previous project, nice to see!
”Simple filters after a query to hone results are more effective than a complex search interface which makes the task seem overwhelming.”
- How Print Design is the Future of Interaction – Mike Kruzeniski
- Rather long article, but well worth a read through.
”In the past ten years however, the relevant technologies that support the design of Interfaces – displays, processing speeds, and rendering engines – have matured to a point that they provide a more capable canvas for design. Meanwhile, our culture has become visibly more comfortable with the technologies that surround it. These combination of trends are creating an important inflection point for designers. The aesthetic experience of the digital surface can now be considered and explored in a more sophisticated manner.”
- The UI Geniuses At Berg Rethink The Common Receipt | Co.Design
- I remember someone doing a quite interesting usability study on receipts during one of my first years at KTH, but I can’t seem to find it. These guys took the concept a bit further..
”We’ve added semi-useful info-visualisation of the foods ordered based on “what the till knows” — sparklines, trends — and low-tech personalisation of information that might be useful to regulars. Customers can select events or news stories they are interested in by ticking a check box.”
- A Periodic Table of Visualization Methods
- This is really a periodic table of visualization methods. Quite nice, with examples of each visualization method.
- Learning from Fable III’s UX Mistakes | UX Booth
- Case studies are always fun to read. I haven’t played the game though, so I really can’t say all that much.
”In its quest to increase the accessibility of RPG mechanics, Fable III has instead overcomplicated some areas and oversimplified others. The resulting user experience is frustrating and leaves users bored as they struggle to navigate the disconnect between what they wanted and what Lionhead thought they wanted.”
- » Experience Design Models: Minding the Gap Between Ideas and Interfaces Johnny Holland – It’s all about interaction » Blog Archive
- Experience design seems to be rather like what we have been doing for the last couple of months, although somewhat more structured. An article worth a read anyway.
”In other words, once you show wireframes or mockups to stakeholders, you’ve already impressed upon them a specific direction, which is almost impossible to erase. And chances are that by showing design documents, you’re more than likely committed yourself. That’s just a natural position to take as you pitch your design rationale.”
- Pure CSS GUI icons (experimental) – Nicolas Gallagher
- Nice and pretty awesome.
”Several months ago I was experimenting with the creation of common GUI icons with CSS. The HTML is very simple and it relies on CSS pseudo-elements rather than extraneous HTML elements. The technical aspects of this exercise might be of interest to others, so I’ve decided to share it.”